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Exploration — before product VR development Unity

VR Classroom — learning, minus the noise.

A VR learning environment built as a test study: what happens to learning when you subtract the visual noise of a classroom — but keep the play?

The hypothesis: physical classrooms are saturated with distraction, and screens add more. VR makes attention itself designable — so the environment was stripped to essentials, with deliberate play elements kept so engagement could survive the minimalism. The study asked whether learning is enhanced when the noise is removed.

Built in Unity, with UI placement designed for spatial computing — where interface lives relative to the body, what distance feels comfortable, and how information appears without becoming the new distraction.

UnityC#Spatial UX