Immersive social is a shared virtual reality space where users can meet and play. The main features include, XR user registration and login, room selection and voice chat. This is an ongoing project with future updates including avatar selection and browser-based collaboration.
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While working on the academic documentation I surveyed 10 participants to investigate text readability in VR. I tested the hypothesis that immersion in VR increases focus by reducing distraction from outside world, resulting an increase text comprehension. However, this was not true, participant felt fatigued and overwhelmed while reading in VR.