Play to Pay

Play 2 Pay A location-based AR game that requires players to move around in the physical space to collect virtual coins Retail Store Game Academic Paper Narrative The game provides digital coins as an incentive to roam in the store and spend more time in the store. This game uses score board to increase curiosity […]

Generic Process Of My Project Management

BLOG 1 Generic process of my project management A long-term programming project or in my view any project, regardless of its physical or digital existence, may start by outlining some fundamental questions. For example, its reason to exist, related research, steps towards its creation and realistic expectation. I have realized that these questions might seem […]

Snowfall Toronto

Documentation and Process Work Conceptual Development Inspiration for project -3 came from December 9, 2021, snowfall in Toronto when I was exploring my options for project 3 and watching snowfall from my window. The idea took its solid form while working on my thesis during the same week. My thesis requires working with a JavaScript […]

xHuma

xhuma for Employers It takes human brains to spark creativity Xhuma is brain interfacing device which connect your brain with computational devices for information transfer and data processing. xhuma Computing Machines are great they can store and retrieve data quicker than any human can. But it takes a human brain to spark creativity. However effectively […]

Blog Post 03: Personal Process

Blog Post 03: Personal Process Beta   The alpha version was fundamentally an assembly of the components which I explored while my research on what can work. I did not focus on any elements of user accessibility and application workflow. Our first release gave us the opportunity to communicate with our respondents and ask for […]

Blog Post 02: Personal Process

Blog Post 02: Personal Process Alpha The Alpha release of our app required an extensive exploration of available technology and how we can utilize it for our use. Keeping the principles of User Experience, we wanted the effortless accessibility of our app. Our initial approach was to develop a web applet that could be easily […]